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WARNING: Posts addressing individual campaigns contain spoilers, including: Lost Mine of Phandelver, Horde of the Dragon Queen, The Rise of Tiamat, Yawning Portal, Princes of the Apocalypse, and home-brew content.

Saturday, April 11, 2020

Additional Roll20 Notes

I've now run two roll20 sessions.  As my mentor and spirit guide, in the Roll20 universe, has been feeding me information and the name of macros he has created I have been taking notes.  This post will contain some of my most useful learning's, commands really.

Macros

!ct_start - This macro starts the magical combat enhancement feature that highlights active entity etc.  It should be run once at the start of every combat encounter.

!group_init - This macro will roll initiative for all currently selected tokens.

!group_init --clear - With the clear modifier, this macro removes entities from the initiative order.

Init-Token - This macro is configured to appear in the upper left corner of my display.  When clicked, it will roll initiative of the selected token. This is useful to avoid the need of finding a sheet for that token.

Light - This macro is configured to appear in the upper left corner of my display.  When clicked, it pops a menu of light source options that can be applied to the selected token.

set-token-bars - This macro is configured to appear in the upper left corner of my display.  When clicked, it will add values to the quick reference circles (health, armor, speed).  Sometimes the creature will need to be "healed" to full after this macro is run.

Keyboard Shortcuts

After my first Roll20 session I put together a reference PDF for advanced Roll20 keyboard bindings.  It can be found here: My Public Google Drive.  Here are the bindings I find myself using with some frequency:


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