Spolier Alert

WARNING: Posts addressing individual campaigns contain spoilers, including: Lost Mine of Phandelver, Horde of the Dragon Queen, The Rise of Tiamat, Yawning Portal, Princes of the Apocalypse, and home-brew content.

Tuesday, March 4, 2025

D&D 5R: Drawing & Stowing Weapons -- Dueling and Two Weapon Fighting Simultaneously?

In an earlier post, Four Attacks per Turn at Level 5. Yes! Really?, I looked at the hash that the 5R rules created with two weapon fighting.  This is a related, but much simpler topic: How does drawing and stowing weapons work and can a character benefit from dueling feat (use only one weapon) and Duel Wielder / Two-Weapon Fighting Style in the same round?

I'll gather the rules snippets that apply and link a relevant video but first, I'll get to the conclusion and an example. 

TLDR: Each attack can be accompanied by stowing -or- drawing a weapon (two with two weapon fighting feat) before -or- after the actual attack. It is possible (and bizarre) for a character to benefit from who has the Duel Wielder / Two-Weapon Fighting Style and the Dueling feat in the same combat round.

Monday, March 3, 2025

D&D 5R: Four Attacks per Turn at Level 5. Yes! Really?

 It appears that Wizards has managed to make a real hash out of two weapon fighting in the 2024 rules.  I'll link some relevant videos that discuss the issues, gather the rules snippets that apply and give my understanding of what they mean, especially (and likely only) to my table below. 

TLDR: It seems possible for a character who has the Dual Wielder Feat and is using light weapons to attack twice with what used to be referred to as an off-hand weapon. 

Wednesday, December 11, 2024

Alustriel’s Spells

Homebrewing 5R Versions

There used to be a number of spells included in D&D that are credited to Alustriel.  I’ve become interested in them as I am setting up to run an Edge of Ruin campaign.  I’ll be using these spells as “name drop” opportunities for the pre-game that one of our players is running for us (I get to play, yea!).

I found homebrew versions of each of the below spells on DnDBeyond.  All but the first can be traced to 2e sources.  I don’t know where the first came from. The spells and sources for the most recent official versions I could find are:

Spell Name

Lvl

School

Edition

Alustriel's Electric Strike

C

Evocation

Strictly home-brewed no canon source

Alustriel's Banner

1

Illusion

2e  Wizard's Spell Compendium Volume One

Turtle Soup

1

Evocation

2e Wizard's Spell Compendium Volume Four

Alustriel's Fang

2

Alteration

2e  Wizard's Spell Compendium Volume One

Alustriel's Mantle

4

Abjuration

2e  Wizard's Spell Compendium Volume One

Alustriel's Improved Mantle

7

Evocation

2e  Wizard's Spell Compendium Volume One

Alustriel's Sword of Stars

7

Evocation

2e  Wizard's Spell Compendium Volume One.

Alustriel’s Queenmantle

9

Abjuration

2e Dragon Annual #1, Gem of the North, pp. 59-60


Monday, May 13, 2024

Vecna: Eve of Ruin for my Group

 I now have the module, Vecna: Eve of Ruin, and have been skimming through it.  I want to share some of what I have learned as essentially a pre-session 0 info dump to set expectations and hope that it will appeal to all of us.

Overview

The module is 11 chapters, most of them set in different worlds drawn from the history of D&D.  A bunch of NPCs from D&D past adventures (not necessarily our adventures) are included which strikes me as an appropriate choice for a 50th anniversary adventure.

The game starts at nominally 10th level.  Each chapter grants a level at a milestone which takes the adventure to level 20!  That is pretty much amazing for a module.  I only know of one other module that reaches level 20 (Dungeon of the Mad Mage) which offered a simple(ish), though very lengthy dungeon crawl.  

Vecna is the advertised big bad who must be stopped.  That's a classic choice.