Spolier Alert

WARNING: Posts addressing individual campaigns contain spoilers, including: Lost Mine of Phandelver, Horde of the Dragon Queen, The Rise of Tiamat, Yawning Portal, Princes of the Apocalypse, and home-brew content.

Saturday, November 23, 2019

Shadows of the Apocalypse

Joe has recently had the opportunity to join a campaign being DMed by Jonathan in his home brew world, titled: Shadows of the Apocalypse.

To no one's surprise, I have begun a journal and created a background document for Jin my changeling bard.  The documents are linked here, be warned that these reflect his thoughts and view point and as such may both be incorrect and spoilers of a sort, though my intent is they will allow up to date players in the campaign to review events and be ready to play at each session with a good memory of what "just happened" even if it was weeks ago IRL.

Jin's Journal
Jin's Background


Thursday, November 21, 2019

Yawning Portal Series

Roy is running an ongoing series of modules, so far from the Tales of the Yawning Portal publication. As of now, we have largely finished the "Forge of Fire," the adventurers needing only to exit the place, we think.

I have started keeping a journal for these expeditions, which I expect to break up into different documents for each module.  The journal can be found at:

Forge of Fire

I have also created a channel on my discord server, if you are playing in this campaign, you are invited to join the server, let me know your screen name and I will be able to grant access to the campaign channel.  Note the campaigns on my discord server are all private.

Bear It D&D Discord

Tuesday, November 19, 2019

One Shot Adventures

This past Monday, our regular session was canceled as two players were going to miss the session.  There was some desire to run a on-shot adventure, which is a bit of a challenge in our relatively short play window (4 hours at max).  This got me to thinking about how to make it possible to pull off.

We really need two things to be ready to roll quickly, a set of characters and a scenario to run.  That got me to looking around the web and I ran across some useful pages for both issues.

Thursday, November 14, 2019

Creating Characters: Point Buy vs Rolls

One of the longest lasting element of any character are his opening stats.  It feels great to roll those dice and get monster stats.  It feels a lot less great to come up with middling numbers. Often times a DM will allow a reroll, but their is a tendency for some people to just accept what they have rolled and possibly be unhappy with it for a long time. 

I've always favored point-buy or similar approaches as they result in the same resources for all players.  This starts everyone off on an even playing field and pretty much assures that class abilities will matter.

I ran across an article that discusses the benefits of point buy on the web, and want to share the link here: Dungeon Solvers: Why You Should Use Point Buy for D&D 5e Character Creation

Another approach that allows rolling stats, is a collective pool.  All the participants roll up their set of stats and then the numbers are put into a common pool. The players then take turns taking the number of their choice from the pool.  Most likely in an order determined by high rolls, reversing in the next round, so that the person who picks first in round one picks last in round two.  The next two sets of rounds can retain the same order or determine new orders.