Spolier Alert

WARNING: Posts addressing individual campaigns contain spoilers, including: Lost Mine of Phandelver, Horde of the Dragon Queen, The Rise of Tiamat, Yawning Portal, Princes of the Apocalypse, and home-brew content.

Monday, May 13, 2024

Vecna: Eve of Ruin for my Group

 I now have the module, Vecna: Eve of Ruin, and have been skimming through it.  I want to share some of what I have learned as essentially a pre-session 0 info dump to set expectations and hope that it will appeal to all of us.

Overview

The module is 11 chapters, most of them set in different worlds drawn from the history of D&D.  A bunch of NPCs from D&D past adventures (not necessarily our adventures) are included which strikes me as an appropriate choice for a 50th anniversary adventure.

The game starts at nominally 10th level.  Each chapter grants a level at a milestone which takes the adventure to level 20!  That is pretty much amazing for a module.  I only know of one other module that reaches level 20 (Dungeon of the Mad Mage) which offered a simple(ish), though very lengthy dungeon crawl.  

Vecna is the advertised big bad who must be stopped.  That's a classic choice.