Spolier Alert

WARNING: Posts addressing individual campaigns contain spoilers, including: Lost Mine of Phandelver, Horde of the Dragon Queen, The Rise of Tiamat, Yawning Portal, Princes of the Apocalypse, and home-brew content.

Wednesday, December 11, 2024

Alustriel’s Spells

Homebrewing 5R Versions

There used to be a number of spells included in D&D that are credited to Alustriel.  I’ve become interested in them as I am setting up to run an Edge of Ruin campaign.  I’ll be using these spells as “name drop” opportunities for the pre-game that one of our players is running for us (I get to play, yea!).

I found homebrew versions of each of the below spells on DnDBeyond.  All but the first can be traced to 2e sources.  I don’t know where the first came from. The spells and sources for the most recent official versions I could find are:

Spell Name

Lvl

School

Edition

Alustriel's Electric Strike

C

Evocation

Strictly home-brewed no canon source

Alustriel's Banner

1

Illusion

2e  Wizard's Spell Compendium Volume One

Turtle Soup

1

Evocation

2e Wizard's Spell Compendium Volume Four

Alustriel's Fang

2

Alteration

2e  Wizard's Spell Compendium Volume One

Alustriel's Mantle

4

Abjuration

2e  Wizard's Spell Compendium Volume One

Alustriel's Improved Mantle

7

Evocation

2e  Wizard's Spell Compendium Volume One

Alustriel's Sword of Stars

7

Evocation

2e  Wizard's Spell Compendium Volume One.

Alustriel’s Queenmantle

9

Abjuration

2e Dragon Annual #1, Gem of the North, pp. 59-60


Monday, May 13, 2024

Vecna: Eve of Ruin for my Group

 I now have the module, Vecna: Eve of Ruin, and have been skimming through it.  I want to share some of what I have learned as essentially a pre-session 0 info dump to set expectations and hope that it will appeal to all of us.

Overview

The module is 11 chapters, most of them set in different worlds drawn from the history of D&D.  A bunch of NPCs from D&D past adventures (not necessarily our adventures) are included which strikes me as an appropriate choice for a 50th anniversary adventure.

The game starts at nominally 10th level.  Each chapter grants a level at a milestone which takes the adventure to level 20!  That is pretty much amazing for a module.  I only know of one other module that reaches level 20 (Dungeon of the Mad Mage) which offered a simple(ish), though very lengthy dungeon crawl.  

Vecna is the advertised big bad who must be stopped.  That's a classic choice.