Vampiric Bite -- On hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest -- I'd like to automate the self-heal component and maybe even the mac hit point reduction, though, I'm totally ready to accept just the self-heal portion.
Regeneration -- The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn -- The conditions seem a bit convoluted for automation, so my current goal is just to create a simple action that does self-healing.