The first set of my Vallaki maps had grey streets, suggesting a paved surface that just didn't work. They were quite bright and made the town feel too modern I think. I changed that to a more appropriate brown aiming at a dirt (mud since, you know Barovia) surface. That's the form I published the whole set with, dirt or mud streets and paths.
Then Reddit user PrideComprehensive37 asked about an alternate rendering with cobblestone main streets. I hadn't tried that, so I took a stab at it. I like the result, so I am redoing the whole set with cobblestone roads as well as adding mist and generally gloomifying things.
This post outlines the steps I'm going through to cobble the roads.
- Add the desired cobblestone bitmap to the drawing (SS5: Streets Cobbles Dark in my case)
- Replace the bitmap used for the main road surface
- Adjust the "dirt" I placed as a semi-transparent overlay on the ROAD 2 layer just above (below) the ROAD sheet
Selecting Bitmap to be Used for New Texture |
Adjusting Opacity of Road 2 Sheet |
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