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Wednesday, May 12, 2021

Battlemap Cobblestoning (Campaign Cartographer)

The first set of my Vallaki maps had grey streets, suggesting a paved surface that just didn't work.  They were quite bright and made the town feel too modern I think.  I changed that to a more appropriate brown aiming at a dirt (mud since, you know Barovia) surface.  That's the form I published the whole set with, dirt or mud streets and paths.

Then Reddit user PrideComprehensive37 asked about an alternate rendering with cobblestone main streets.  I hadn't tried that, so I took a stab at it.  I like the result, so I am redoing the whole set with cobblestone roads as well as adding mist and generally gloomifying things. 

This post outlines the steps I'm going through to cobble the roads. 

Original Image    
Cobblestoned Image

The process for doing this is straight forward:
  1. Add the desired cobblestone bitmap to the drawing (SS5: Streets Cobbles Dark in my case)
  2. Replace the bitmap used for the main road surface
  3. Adjust the "dirt" I placed as a semi-transparent overlay on the ROAD 2 layer just above (below) the ROAD sheet
I adjusted the scale of the dirt layer to something like 40, 50 to make it look less regular across the map.

Adding the Cobblestone Texture Entry to the Drawing

Selecting Bitmap to be Used for New Texture

Adjusting Opacity of Road 2 Sheet 









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